UE 5.4.2* (June 2024) - Megascans Trees swaying up and down - FIX*

So, following along from this Reddit thread…
https://www.reddit.com/r/unrealengine/comments/zoitm0/trees_make_weird_stretching_up_and_down_movement/

The guy gave the answer to this problem. All credit goes to “Ace_BlazeX”.
Since the update this June, its reappeared.

Now, his fix is not working anymore, since they have changed the underlying code and have compartmentalized more things into a material function.

Technically, the fix is the same, but just in a slightly different location.

Original method…

Search for the Material MF_Simple Wind. In the Main Rotator -Comment double Click ObjectPivotPoint . Change the Transform Position Node to:
Source = Instance & Particle Space
Destination = Absolute World Space

New method…

Search for the Material MF_Simple Wind. In the Main Rotator
Highlight the ObjectPivotPoint
Select the new material function ObjectPivotPoint to go to the new function.
Select the top node & change…
Source = from Local Space to Instance & Particle Space

Everything else stays the same.

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The Material Function location is here…
/All/EngineData/Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset

It is in the “engine” folder, so its not simply a local change you’re making to the MS_Preset.
I don’t know what other things can be affected by this change. :confused:
But it does fix the Megascans foliage issue.