Just wondering if anyone else has played with the latest UE5.4 DLSS release with MRQ?
Whenever I try to render out a sequence using DLSS, UE crashes (see error below).
I added the DLSS settings tab to MRQ ( “QUALITY” setting)
and my AA settings tab is set to NONE (tried with TAA and TSR enabled, still crashes).
All the correct Nvidia/DLSS plugins are enabled and the latest Nvidia Driver (555.99) installed.
I verified DLSS was working with my system using the sample level provided with the installer and the demo ran fine.
(running on RTX4070).
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Assertion failed: Family->GetTemporalUpscalerInterface() == nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SceneView.cpp] [Line: 1132] ITemporalUpscaler should be set up in FSceneViewExtensionBase::BeginRenderViewFamily()
UnrealEditor_Engine
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UnrealEditor_MovieRenderPipelineRenderPasses
UnrealEditor_MovieRenderPipelineCore
UnrealEditor_MovieRenderPipelineCore
UnrealEditor_MovieRenderPipelineCore
UnrealEditor
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kernel32
ntdll