Hello,
i have a problem updating my Project from 5.2.1 to 5.4.1
Everything works so far, but as i try to PIE it crashes with this error.
Assertion failed: DispatchData.PreviousPositionBuffer != DispatchData.PositionBuffer [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GPUSkinCache.cpp] [Line: 2056]
UnrealEditor_Engine!FGPUSkinCache::PrepareUpdateSkinning() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GPUSkinCache.cpp:2056]
UnrealEditor_Engine!FGPUSkinCache::DoDispatch() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GPUSkinCache.cpp:1325]
UnrealEditor_Renderer!TSparseArray<TSetElement<FPrimitiveComponentId>,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::operator=() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl:646]
UnrealEditor_Renderer!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_Renderer!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:155]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UnrealEditor_Core!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
If i remove the Player Skeletons it works fine again.
Does someone have a idea how to solve this issue ?
Greez DarkSoe