UE 5.3 Using MRQ to render the groom, adding material ID, rendering ID missing

When I used UE5.3 to render the groom using Movie Render Quene, the rendering settings added Object ID and switched material types. Then when rendering, the groom is visible. But the only issue is the lack of a groom ID channel, and only version 5.3 has this problem. How can we solve it?

Whether a project created with a lower version was upgraded to 5.3?

Yes, it has been upgraded

This seems to be a bug, either using 5.3 to recreate the project, or using some other lower version of the render

Can a project created using 5.3 be opened with a lower version?

No, my advice is to either not upgrade 5.3 at all and use the original engine version to render, or create a new project in 5.3

Can a project created using 5.3 be opened with a lower version?

Yeah, but there’s gonna be nothing

Will 5.3 still fix this bug? This problem is quite serious。There is another issue, the groom cannot be selected in the viewport, and pressing T does not work either

For this Bug, will the Unreal official solve it? I don’t know. The problem that you can’t select Groom in the viewport, I suggest you select Groom in outline view

Thank you very much