FIXED !
After many days of research, countless attempts, I compared one functional project to the buggy startup project, and finally identified two parameters to change in order to permanently eliminate this issue!
To do this,
-
Create your project, and once it’s open, close it.
-
Navigate to the project folder and open the “.uproject” file in a text editor.
-
There will be two initial parameters to set to false instead of true below the Plugins line :
{ "Name": "OpenXR", "Enabled": false, "SupportedTargetPlatforms": [ "Win64", "Linux", "Android" ] }, { "Name": "VirtualScouting", "Enabled": false, "SupportedTargetPlatforms": [ "Win64", "Linux" ] },
-
Save it and reopen your project in Unreal, and for me, there were no more issues!
Here is my uproject file if needed to copy exact same strings :
Initiation.uproject (2.1 KB)