UE 5.3 Skeletal Mesh Editing Destroys Morph Targets // Blendshapes

Heyhey,

So in general the Skeletal Mesh editor is AWESOME, but sadly after resaving you guys dont reapply the same vertex IDs and blendshapes go kaputt. If you only fix that issue, it will become not just an awesome tool, but an EPIC tool :smiley:

Thanks <3