UE 5.3 Save a Niagara Fluids smoke cache as a SVT asset

Hi all,

Is it possible to save a cached Niagara simulation (Fluids smoke) as a Sparse Volume Texture asset? I know that UE 5.3 saves cached data in SVT format, but I ignore if it is possible to actually save the resulting SVT as an asset to be used further in a heterogeneous volume through a volumetric material. This would be great.

Any idea / suggestion?
A thousand thanks for the help

David - Gnomusy

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I am also interested in doing this.