Hi all,
Is it possible to save a cached Niagara simulation (Fluids smoke) as a Sparse Volume Texture asset? I know that UE 5.3 saves cached data in SVT format, but I ignore if it is possible to actually save the resulting SVT as an asset to be used further in a heterogeneous volume through a volumetric material. This would be great.
Any idea / suggestion?
A thousand thanks for the help
David - Gnomusy