I’ve seen a couple of forum posts on here about reparenting an Editor Utility Widget to a custom C++ class. I’m currently on UE 5.3 and I’m unable to get my custom C++ class to show up as an option to reparent. It looks like it is not getting caught as a viable option for reparenting. Has anyone had success reparenting an Editor Utility Widget in 5.3? A lot of the forum posts and video tutorials I’ve found have been for UE 4, or UE 5.1.
Thanks!