Hello,
I have updated Visual studio and SDK but having trouble packaging any projects.
Here’s an example of what I have… Any help would be greatly appreciated.
LogDerivedDataCache: C:/Users/Nathalie/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:28.051 and deleted 0 files with total size 0 MiB and 1005 empty folders. Scanned 23480 files in 8660 folders with total size 9459 MiB.
LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - D:/Unreal Projects/PointClick_3D/P_C_Adventure/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal Projects/PointClick_3D/P_C_Adventure/P_C_Adventure.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49957 -project="D:/Unreal Projects/PointClick_3D/P_C_Adventure/P_C_Adventure.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/Unreal Projects/PointClick_3D/P_C_Adventure/P_C_Adventure.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engin
e\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -prereqs -archivedirectory="D:/Unreal Projects/Builds/PointClickAdventure" -clientconfig=Development" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="D:/Unreal Projects/PointClick_3D/P_C_Adventure/P_C_Adventure.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49957 -project="D:/Unreal Projects/PointClick_3D/P_C_Adventure/P_C_Adventure.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/Unreal Projects/PointClick_3D/P_C_Adventure/P_C_Adventure.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive
-package -build -pak -iostore -prereqs -archivedirectory="D:/Unreal Projects/Builds/PointClickAdventure" -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.16 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Unreal Projects\PointClick_3D\P_C_Adventure\P_C_Adventure.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" P_C_Adventure Win64 Development -Project="D:\Unreal Projects\PointClick_3D\P_C_Adventure\P_C_Adventure.uproject" -Manifest="D:\Unreal Projects\PointClick_3D\P_C_Adventure\Intermediate\Build\Manifest.xml" -remoteini="D:\Unreal Projects\PointClick_3D\P_C_Adventure" -skipdeploy -log="C:\Users\Nathalie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+File
s+Epic+Games+UE_5.3\UBT-P_C_Adventure-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Nathalie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-P_C_Adventure-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for P_C_Adventure (no existing makefile)
UATHelper: Packaging (Windows): Parsing headers for P_C_Adventure
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool "D:\Unreal Projects\PointClick_3D\P_C_Adventure\P_C_Adventure.uproject" "D:\Unreal Projects\PointClick_3D\P_C_Adventure\Intermediate\Build\Win64\P_C_Adventure\Development\P_C_Adventure.uhtmanifest" -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): Reflection code generated for P_C_Adventure in 1.0897855 seconds
UATHelper: Packaging (Windows): Writing manifest to D:\Unreal Projects\PointClick_3D\P_C_Adventure\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building P_C_Adventure...
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.42.34435 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in P_C_Adventure.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
UATHelper: Packaging (Windows): Executing up to 12 processes, one per physical core
UATHelper: Packaging (Windows): ------ Building 6 action(s) started ------
UATHelper: Packaging (Windows): [1/6] Copy d3d12SDKLayers.dll
UATHelper: Packaging (Windows): [2/6] Resource Default.rc2
UATHelper: Packaging (Windows): [3/6] Compile [x64] SharedPCH.Core.Cpp17.cpp
UATHelper: Packaging (Windows): Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): Total time in Parallel executor: 2.77 seconds
UATHelper: Packaging (Windows): Total execution time: 8.15 seconds
UATHelper: Packaging (Windows): Took 8.25s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Nathalie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-P_C_Adventure-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 10s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error