UE 5.3 Mobile Developer get In-App purchases working without crash on Android

Still broken for me in UE 5.3.2 as well.

Have we gotten confirmation that this is indeed an issue with UE and not something we are doing wrong? Seems like this issue would be much bigger than it is if it was broken for everybody. Especially since iOS broke as of UE 5.1, which was released about 1 year ago. And Android as of UE 5.3, which is coming up on 6 months.

Out of all of the hundreds/thousands of UE games, we are the only ones seeing and reporting this problem in the last year?