This is the same project, but one is with UE 5.2 and the other with UE 5.3, so I believe it’s fair to assume that the problem was introduced with 5.3. I’ve been looking around, but I wasn’t able to find a solution to this. This is incredibly frustrating and it’s affecting my productivity while working on a VR application, especially because there are certain things that can only be debugged through debug lines in VR.