UE 5.3 Line Trace Visibility Issue

I’m having an issue that’s unique to 5.3
For demonstration I’ll use the base FPS template project on both UE 5.2.1 and UE 5.3

Here’s how line traces should look (UE 5.2.1)

Here’s how line traces behave in 5.3 (Portions of them disappear in certain camera angles)
UE 5.3 Line Trace.mkv (18.8 MB)

Is anyone else having a similar issue? Is there a fix?

I have the exact same issue:


This is the same project, but one is with UE 5.2 and the other with UE 5.3, so I believe it’s fair to assume that the problem was introduced with 5.3. I’ve been looking around, but I wasn’t able to find a solution to this. This is incredibly frustrating and it’s affecting my productivity while working on a VR application, especially because there are certain things that can only be debugged through debug lines in VR.