UE 5.3 - Level Sequence Problem

I have a rather weird problem. When I run a program to start testing it and I begin a sequence that involves crawling through a vent maze, the camera starts at the end of one sequence with the camera against a wall, instead of at the start of the vent like it’s supposed to do. What is the best way to fix this? Here’s how it’s supposed to look. (Image #1).

But, as soon as I save the project in the editor, the camera moves to the end of the path when it’s not supposed to (Image #2)!

Indicating the camera is up against the wall too soon. So, what can I do to ensure the camera starts at the beginning and not at the end of the first level sequence? Any help is greatly appreciated.