Hi ! I have been trying unsuccessfully to use the recently revamped Displacement feature in the material editor for NON nanite meshes and I’m wondering why wouldn’t it be supported ?
I cannot use nanite for the kind of project I’m doing, so anyone that can shed some lightt would be really appreciated
Nanite is partly based on mesh-shaders, which basically offload a lot of the CPU-intensive calculations onto the GPU. Part of that is tessellation (my guess) b/c it has always been very computationally expensive.
Also, it could be related to the data-format for nanite in that it’s more dividable (mathwise) vs a standard-mesh.