UE 5.3 Disabling root motion doesn't work

You may have retargeted wrong.

If not, your animation is wrong.
The pelivis is moving. You can’t prevent that with root motion.

As a hack, you can set the state of the pelvis bone to be skeleton instead of animation.

It’s going to cause all sort of problems because the pelvis is supposed to animate.
Just not that far off from root…