UE 5.3; Device's SDK status was not returned from Turnkey

Fresh install (first time trying android Dev), my Android device and desktop seem to not be working correctly. I followed the guides for installing the sdk, however it’s possible i need to start over clean. I would like to avoid that if i can




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So I reinstalled everything essentially; Everything looks the same, but I was able to successfully launch my game to my phone. Does the caution sign show up for everyone? it makes it seem like something is wrong

this is happening for me right now. Are you saying you reinstalled everything as in ue5 too, or just the android sdks and whatnot

Sorry just seen this;

Ya make sure you do everything literally step by step. It’s is easy to skip over one, and it’s possible I did that.

I only uninstalled al the SDK stuff, not UE5. But if you think you altered some UE5 things, you might want to just reinstall the engine to be safe

Hey I’m facing the same issue and losing my mind over this. I reinstalled everything, Android Studio, UE5, etc… but i still get the same error. Could you please tell me if what you did step by step or perhaps show me a screenshot of your Android Studio SDK manager packages?

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I had the same symptom (exclamation mark beside the device name and quick launch + packaging not working for Android) but I fixed it for a quick launch at least. (I have not tested others yet.)

Specific Symptom:

  • Both packaging and quick launch fail with an “Unknown Error”
  • As CptMennes posted, an exclamation mark shows beside the device name
  • A device’s Sdk status was not returned from Turnkey
  • Headache, back pain, and dried eyes (just kidding)

Solution for my problem (At least quick launch is working):

Project Settings → Android SDK → Location of JAVA
I had this directory to NVPack folder thingy because it worked when I was using UE4. But I just changed this to Program Files/Android/Android Studio/jre and it started to work.

It still shows the exclamation mark but it worked. I don’t know why tbh…

What I tried but did not work(only closely related ones):

  • Verifying UE5 version and reinstalling Android part by checking on the option
  • Reinstalling SDK versions
  • Remove a plugin that I don’t know where it was from (lol)

Thanks for posting this btw! I hope people with the same problem find a solution from what you and I wrote here and lose fewer hairs. :smiley:

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