Hi, I’m building a VR proyect in UE 5.3.2 and I have one specific level that makes UE crash everytime I try to open it for editing. My setup is: Windows 10, 13th Gen Intel Core i9, 64gbRam, NVIDIA RTX 4080. Thanks for the help! Here is part of the log:
[2024.12.16-13.10.48:688][890]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.12.16-13.10.50:638][890]LogDeviceProfileManager: Going up to parent DeviceProfile
[2024.12.16-13.10.51:180][890]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.12.16-13.10.51:181][890]LogWorldPartition: ULevel::OnLevelLoaded(Ocean_Map2)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.12.16-13.10.51:181][890]LogWorldPartition: Display: WorldPartition initialize started…
[2024.12.16-13.10.51:181][890]LogWorldPartition: UWorldPartition::Initialize : World = Ocean_Map2, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.12.16-13.10.51:193][890]LogBlueprint: Warning: [AssetLog] D:\Clientes\SETAI\TheoSpaceVR-BAD\Content\OceanAnimalsMegaPack\Animations\Dolphin\AnimBP_Dolphin.uasset: [Compiler] Node Blendspace Player ‘Blendspace_Dolphin’ uses potentially thread-unsafe call Random Float . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
[2024.12.16-13.10.52:304][890]LogBlueprint: Warning: [AssetLog] D:\Clientes\SETAI\TheoSpaceVR-BAD\Content\OceanAnimalsMegaPack\Animations\SpermWhale\AnimBlueprint_SpermWhale.uasset: [Compiler] Node Blendspace Player ‘SpermWhale_BlendSpace’ uses potentially thread-unsafe call Random Float . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
[2024.12.16-13.10.53:087][890]LogBlueprint: Warning: [AssetLog] D:\Clientes\SETAI\TheoSpaceVR-BAD\Content\OceanAnimalsMegaPack\Blueprints\BP_GreatWhiteShark_Spline.uasset: [Compiler] Function ’ Get Anim Instance ’ is unsafe to call in a construction script.
[2024.12.16-13.10.53:190][890]LogStaticMesh: Display: Building static mesh SM_Mango_Tree_02…
[2024.12.16-13.10.53:273][890]LogTexture: Display: Building textures: /Game/FruitTree_Collection/Textures/Tangerine_Tree/T_Tangerine_Bark_AO.T_Tangerine_Bark_AO (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
[2024.12.16-13.10.53:388][890]LogWindows: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771]
Array index out of bounds: 35326762 from an array of size 2549898
[2024.12.16-13.10.53:388][890]LogWindows: Windows GetLastError: The operation completed successfully. (0)