UE 5.3 crash Assertion failed: Desc.GetSize() > 0 Creating buffer 'CapsuleTileIntersectionCountsBuffer' is zero bytes in size.

Hello,
UE 5.3 keeps crashing on my project both in editor and packaged build. This happens only in one map of my game.

This is the crash report:
[2024.02.02-16.45.29:816][212]LogWindows: Error: appError called: Assertion failed: Desc.GetSize() > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 369]
Creating buffer ‘CapsuleTileIntersectionCountsBuffer’ is zero bytes in size.

This is the report when it crashes in the editor:

LoginId:eac3dcfd4eda958f16eebda353d4060b
EpicAccountId:9f395effa27343c68a740d69199149e3

Assertion failed: Desc.GetSize() > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 369] Creating buffer ‘CapsuleTileIntersectionCountsBuffer’ is zero bytes in size.

UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

I have no clue what is causing this, can anyone help to track down what is causing this?
Thank you for reading.

It seem to be related to your Capsule shadow for your character bp, try to modify it size or even disable it.
Ref: Capsule Shadows Overview in Unreal Engine | Unreal Engine 5.3 Documentation

Thank you for your help. I was using capsule direct shadows for the characters in the scene. By disabling it crashes don’t occur anymore. I will try to remake the physic assets from scratch.

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