Hello,
UE 5.3 keeps crashing on my project both in editor and packaged build. This happens only in one map of my game.
This is the crash report:
[2024.02.02-16.45.29:816][212]LogWindows: Error: appError called: Assertion failed: Desc.GetSize() > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 369]
Creating buffer ‘CapsuleTileIntersectionCountsBuffer’ is zero bytes in size.
This is the report when it crashes in the editor:
LoginId:eac3dcfd4eda958f16eebda353d4060b
EpicAccountId:9f395effa27343c68a740d69199149e3
Assertion failed: Desc.GetSize() > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 369] Creating buffer ‘CapsuleTileIntersectionCountsBuffer’ is zero bytes in size.
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
I have no clue what is causing this, can anyone help to track down what is causing this?
Thank you for reading.