Hello, is there a way to make a proper dog hind leg IK with Control Rig?
- An IK that will have a pole vector (yellow drawing)
- A control at foot (orange drawing)
- A rig that will allow the toes to spread a bit when it makes contact with the ground. (This can be FK for the animator to control. No need for automated toe spread.)
I tried the IK Three Bone, but the leg flips.
Other Primary and Secondary axis will stretch the bones.
FABRIK mostly worked, but the toes did not incorporate well.
I tried this Trex set up, but it is very hard to animate the foot.
I tried this, but the leg and feet were hard to animate with.