I know I’m late to this post, but if you’re using Blueprint like me, here’s how I fixed this issue:
- Go to the File menu at the top of your character’s Blueprint editor where the bug occurs.
- Select Reparent Blueprint and choose ‘Actor’.
- After that, change it back to Character and compile.
This worked for me. However, be careful because some of your components attached to the default character class, such as the capsule or mesh, will reset to their default values. This can also affect other component values. In my case, I had two spring arm components, and both were reset to their default values.