UE 5.3. and Blender Export sets my Target Frame Rate to 60 000fps

I have exported my Animations from Blender to UE5.3. and my Target Frame Rate is always set to 60 000 fps. My old animations from UE5.1. still have 25 and 25 fps applied in both sections.

Things i have tried:

  • Export, delete the animation and reimport it with the ue5 export again. (Same Issue)
  • Lower the Frame Rate in Blender (this only affects the Platform Target Frame Rate)
  • Playing with the import and export settings in blender and Unreal for the animations (Same Issue and sometimes no animtion anymore at all :smiley: )

This Issue seems to be UE5.3. related and i cant tell if this negativly impacts performance. (Since it tries to render with 60 000fps)

Have you solved this?. I’ve got the same problem to.

This issue seems to be related to the new blender version. Trying to recreate files with an older version.

So i can confirm this issue occurs with the new blender LTS version. For me its currently 4.2.3 LTS.
I cant find a way to lower this and unreal wont let me change it either. Only way for me is to import the file into an older version and import it then into unreal. :expressionless:

PS: This has no impact on the build game or in editor, seems like this will only have problems in cinematic rendering. So this wont impact my game in any way.