UE 5.3 2D Transparent Box Always Visible in VR

Hello everyone, I’m a new developer and I’m trying to make a scene in VR using UE 5.3. I’m using a Varjo XR-3 and a Varjo Aero, and I’m starting in the VR template.

The issue I’m having is I noticed a large, 2d transparent box permanently in the center of my vision. It had some impossible to read red text in the top left corner too. After some playing around I found that it was actually the console and those were error messages. I fixed those errors, but the transparent box is still there. I can’t get a picture of it because the PC preview does not show this, it’s only visible inside the headset. But I did create a mockup on roughly what it looks like.

unreal

The box on the Aero is much larger though, almost the same size as your vision, but on the XR-3 it’s maybe a 2 x 2 inch square in the direct center which makes it very distracting. Any idea on how to get rid of this? Thank you!

2 Likes

Hello again everyone, I fixed the problem. Turns out it was not an Unreal problem, but a Varjo problem. There’s a Varjo plugin called Varjo OpenXR. I installed that, and in project settings, Varjo OpenXR plugin settings, I switched the rendering mode from Quad View to Stereo. This also had the added benefit of fixing all the lighting in my scene. Another issue I had was that in the Unreal viewport the lighting was great, but inside VR it was bright and washed out. Switching to Stereo fixed both the hovering transparent box (had to do with foveated rendering, when set to Quad View the box followed my eye movements) plus the lighting.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.