I’m receving this crash every time I’m turn on the Receive collision events V 1.1 .
The receive collision events is using the default settings.
Using the version 1.0 it doesn’t.
My burst count is 1.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\ArrayView.h] [Line: 293] Array index out of bounds: 19 from an array of size 19
UnrealEditor_VectorVM!`VectorVM::Exec'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\VectorVM\Private\VectorVM.cpp:2715]
UnrealEditor_VectorVM!VectorVM::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\VectorVM\Private\VectorVM.cpp:2868]
UnrealEditor_Niagara!FNiagaraScriptExecutionContextBase::ExecuteInternal_Legacy() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraScriptExecutionContext.cpp:401]
UnrealEditor_Niagara!FNiagaraScriptExecutionContextBase::Execute() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraScriptExecutionContext.cpp:255]
UnrealEditor_Niagara!FNiagaraEmitterInstance::Tick() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraEmitterInstance.cpp:1963]
UnrealEditor_Niagara!FNiagaraSystemInstance::Tick_Concurrent() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraSystemInstance.cpp:2463]
UnrealEditor_Niagara!FNiagaraSystemSimulation::FlushTickBatch() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraSystemSimulation.cpp:1013]
UnrealEditor_Niagara!FNiagaraSystemSimulation::Tick_Concurrent() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraSystemSimulation.cpp:1687]
UnrealEditor_Niagara!FNiagaraSystemSimulation::Tick_GameThread_Internal() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraSystemSimulation.cpp:1291]
UnrealEditor_Niagara!FNiagaraSystemSimulation::Tick_GameThread() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraSystemSimulation.cpp:1066]
UnrealEditor_Niagara!FNiagaraSystemInstance::ManualTick() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraSystemInstance.cpp:2144]
UnrealEditor_Niagara!UNiagaraComponent::TickComponent() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraComponent.cpp:874]
UnrealEditor_Engine!FActorComponentTickFunction::ExecuteTickHelper<`FActorComponentTickFunction::ExecuteTick'::`2'::<lambda_1> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h:4490]
UnrealEditor_Engine!FActorComponentTickFunction::ExecuteTick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1088]
UnrealEditor_Engine!FTickFunctionTask::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:278]
UnrealEditor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:556]
UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1583]
UnrealEditor_Engine!UWorld::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:771]
UnrealEditor_Engine!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1632]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2020]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
UnrealEditor_Win64_DebugGame!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor_Win64_DebugGame!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor_Win64_DebugGame!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor_Win64_DebugGame!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor_Win64_DebugGame!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor_Win64_DebugGame!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll