Hey guys any idea why Morphe Targets are not working in the packed game in UE 5.3.2 and UE 5.3.1 I made a toggle button so when I enable CPU Skinning morph doesn’t work.
Does anyone know how to calculate vertex position with morphe delta applied? If I succeed I can calculate character vertex position in world space but after morphe is applied, which would be ideal for me, so I don’t even need to switch to CPU. Right now I can’t get Vertex positions with morphe applied if GPU Skinning is active.
Thanks in advance!
CPU Skinning Enabled
CPU Skinning Disabled
This is working in Editor but not in Packed Game