UE 5.3.2 Keeps crashing on start up

Hey there. I’m having trouble getting UE to launch on start up. It keeps crashing. I’m using a M3 Max macbook and have xcode installed. These are the errors i’m getting. Any advice would be appreciated.

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Caught signal

__pthread_kill Address = 0x7ff8168167a2 (filename not found) [in libsystem_kernel.dylib]
pthread_kill Address = 0x7ff81684ef30 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x7ff81676da49 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7ff81676cd30 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7ff821357c41 (filename not found) [in Metal]
Unknown() Address = 0x7ff821333e15 (filename not found) [in Metal]
Unknown() Address = 0x7ff821328092 (filename not found) [in Metal]
Unknown() Address = 0x7ff8212b6860 (filename not found) [in Metal]
Unknown() Address = 0x7ff916a97e48 (filename not found) [in IOGPU]
Unknown() Address = 0x7ff916a97d5d (filename not found) [in IOGPU]
Unknown() Address = 0x7ffa33b493a4 (filename not found) [in AGXMetalG15X_B0]
Unknown() Address = 0x7ffa33b495cf (filename not found) [in AGXMetalG15X_B0]
mtlpp::Texture::NewTextureView(mtlpp::PixelFormat, mtlpp::TextureType, ns::Range const&, ns::Range const&) Address = 0x1a8935f86 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalShaderResourceView::UpdateView() Address = 0x1a8a1bc45 (filename not found) [in UnrealEditor-MetalRHI.dylib]
TRHILambdaCommand<FRHICommandListBase, FMetalShaderResourceView::FMetalShaderResourceView(FRHICommandListBase&, FRHIViewableResource*, FRHIViewDesc const&)::$_46>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) Address = 0x1a8a36c66 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) Address = 0x10e69f69a (filename not found) [in UnrealEditor-RHI.dylib]
UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_69, void ()>::Call(void*) Address = 0x10e724f08 (filename not found) [in UnrealEditor-RHI.dylib]
TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x10e7029ff (filename not found) [in UnrealEditor-RHI.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x110bdd581 (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x110bdb7ce (filename not found) [in UnrealEditor-Core.dylib]
FRHIThread::Run() Address = 0x10f0fdcd9 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x110da4607 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x110cffaa8 (filename not found) [in UnrealEditor-Core.dylib]
_pthread_start Address = 0x7ff81684f202 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff81684abab (filename not found) [in libsystem_pthread.dylib]

Yup same issue here, you ever figure it out?

Go to your project DefaultEngine.ini and change the startup map.