I recently upgraded to UE 5.3.1 and today to 5.3.2 but it keeps crashing to the point that it gets unusable. Just by cliking the “lit” menu to inspect the shader complexity it crashes to desktop without any error or log window. My scene is pretty basic with a few houses and ultra dynamic sky (lumen activated)
I’ve tried changing dx11 and dx12, as well as some of the sm5 and sm6 shader settings, but I am still crashing when going into shader complexity viewer.