UE 5.3.2 crash while executing TArray destructor [File:\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 692]

I also have the same issue. It’s so random when it crashes that I haven’t been able to figure out what exactly causes it. Sometimes same exact code crashes, sometimes it doesn’t.

It always happens on StaticMeshComponent.

Has anyone been able to figure this one out?