Every time I change even the smallest thing in a Niagara emitter or system, the entire thing re-compiles.
This makes it a little annoying if I’m trying to use larger values in my systems (ie. changing a value from 8 to 8000; the system will recompile on value 8, then 80, then 800, then finally 8000).
It’s a nightmare when trying to use a slider because it will try to recompile on almost every value I slide through…
How do I force unreal to only recompile when I hit “Enter” or when I click the “Compile” button in the top-left?
specific ue5 build:
Version: 5.3.2-29314046
Branch: //UE5/Release-5.3
Build Configuration: Development
Build Date: Nov 3 2023
Graphics RHI: DirectX 12 (SM6)