UE 5.3.2 Builds with OpenGL ES 3.2 issue! Very slow opening of a level at first time!

Hi,
Is anyone experienced such an issue with the android builds? If I build only for Vulkan everything is perfect, but with OpenGL ES 3.2, atleast for me, there is a big problem with the first start of the app, as the main level is loading very slow and after opening another one, it opened again, very slow and with a lot of the assets that are missing and are loading while playing!
What I get from Logcat:
error unlinking cache file /data/user_de/0/../code_cache/com.android.opengl.shaders_cache: No such file or directory (2)

error creating cache file /data/user_de/0/
../code_cache/com.android.opengl.shaders_cache: File exists (17)

Warning: CheckPendingGLProgramCreateRequests : iter count = 2, time taken = 5.065156 ms (remaining 420)
This is pending above 800 times!

did your issue happen on quest2?
i got a more serious issue,my app will crash once i try to run it,both quest3 and mobile phone.

I’m not dev for Quest, only for phone for now.
I wrote a bug report, as this is happening even with Third person template. Still no idea why.