Hello there.
I would like some help to understand why the build fails. Here is the error log:
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.37.32825 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in UE_StandardPlatform.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
PackagingResults: Warning: Referenced directory 'C:\Users\LEGION\Dropbox\UE_StandardPlatform\Plugins\Runtime\nDisplay\ThirdParty\MPCDI\Include\Utils' does not exist.
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
UATHelper: Packaging (Windows): Executing up to 8 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 2.38 GB available: limiting max parallel actions to 1
UATHelper: Packaging (Windows): ------ Building 6 action(s) started ------
UATHelper: Packaging (Windows): [1/6] Compile [x64] Module.DisplayClusterShaders.cpp
UATHelper: Packaging (Windows): C:\Users\LEGION\Dropbox\UE_StandardPlatform\Plugins\Runtime\nDisplay\Source\DisplayClusterShaders\Private\WarpBlend\Loader\DisplayClusterWarpBlendLoader_MPCDI.cpp(6): fatal error C1083: Non � possibile aprire il file inclusione: 'mpcdiProfile.h': No such file or directory
UATHelper: Packaging (Windows): [2/6] Compile [x64] Module.DisplayClusterProjection.cpp
UATHelper: Packaging (Windows): C:\Users\LEGION\Dropbox\UE_StandardPlatform\Plugins\Runtime\nDisplay\Source\DisplayClusterProjection\Private\Policy\Domeprojection\Windows\DX11\DisplayClusterProjectionDomeprojectionViewAdapterDX11.h(8): fatal error C1083: Non � possibile aprire il file inclusione: 'dpTypes.h': No such file or directory
UATHelper: Packaging (Windows): [3/6] Compile [x64] Module.MicrosoftSpatialSound.cpp
UATHelper: Packaging (Windows): C:\Users\LEGION\Dropbox\UE_StandardPlatform\Plugins\Runtime\MicrosoftSpatialAudio\Source\MicrosoftSpatialSound\Public\MicrosoftSpatialSoundPlugin.h(13): fatal error C1083: Non � possibile aprire il file inclusione: 'SpatialAudioClientInterop.h': No such file or directory
UATHelper: Packaging (Windows): [4/6] Resource Default.rc2
UATHelper: Packaging (Windows): Total time in Parallel executor: 27.13 seconds
UATHelper: Packaging (Windows): Total execution time: 37.93 seconds
UATHelper: Packaging (Windows): Took 38,15s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\LEGION\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UE_StandardPlatform-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 41s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
It compiled just file a few days ago in 5.3.1 then failed. I tried reinstalling all SDKs and upgrading to 5.3.2 but the error persists.
Any advice?