D.Almagor
(D.Almagor)
March 10, 2024, 8:58pm
1
Hello all,
I have been working in the engine for almost 2 months now without any problems - not a single crash, no strange performance problems - all good. Then today when I opened the engine as usual it crashed. as far as I know there have been no installations of any windows updates or graphics updates. they are all up to date. What can I do? It would be very important that I can render the project at the end of next week, it is a job for me.
I have verified the engine and deleted the local config file. This is the output log:
LoginId:9aba27f14e6542bb636784ad1a48712a
EpicAccountId:bb1a85bc61764260b6abbf85bf602e05
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_D3D12RHI!FD3D12CommandContext::HandleTransientAliasing() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:418]
UnrealEditor_D3D12RHI!FD3D12CommandContext::RHIEndTransitions() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:628]
UnrealEditor_RHI!FRHICommandEndTransitions::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandListCommandExecutes.inl:357]
UnrealEditor_RenderCore!FRHICommand<FRHICommandEndTransitions,FRHICommandEndTransitionsString1886>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1245]
UnrealEditor_RHI!FRHICommandListBase::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:461]
UnrealEditor_RHI!FRHICommandListImmediate::QueueAsyncCommandListSubmit'::
50’::<lambda_5>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:668]
UnrealEditor_RHI!TRHILambdaCommand<FRHICommandListImmediate,FRHICommandListImmediate::QueueAsyncCommandListSubmit'::
50’::<lambda_5> >::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:471]
UnrealEditor_RHI!FRHICommandListBase::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:461]
UnrealEditor_RHI!FRHICommandListImmediate::ExecuteAndReset'::
35’::<lambda_4>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:772]
UnrealEditor_RHI!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:328]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
My system:
Windows 10
Nvidia RTX 3090
Intel i9-9900K CPU
Any help would be greatly appreciated !
D.Almagor
(D.Almagor)
March 11, 2024, 2:30pm
2
little update, still problems:
i updated bios, i deinstalled and reinstalled all the drivers. i updated windows. i reinstalled the engine. now the engine seems to work better, but still crashes, especially if i open my last project. any ideas what i could do?
do i need to reinstall windows?
Check your PC for faulty RAM , over temperature CPU or your Video Card.
1 Like
D.Almagor
(D.Almagor)
March 11, 2024, 4:19pm
4
as far as i understand they should be all ok. also run a RAM-test and didnt got any errors. everything works as always - do you have any suggestions what i should specifically check ?
my last crash log:
LoginId:9aba27f14e6542bb636784ad1a48712a
EpicAccountId:bb1a85bc61764260b6abbf85bf602e05
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1412]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate!SBorder::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate!SBorder::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate!SBorder::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_Slate!SSplitter::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1573]
UnrealEditor_SlateCore!SWindow::PaintSlowPath() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2075]
UnrealEditor_SlateCore!FSlateInvalidationRoot::PaintInvalidationRoot() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:405]
UnrealEditor_SlateCore!SWindow::PaintWindow() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2109]
UnrealEditor_Slate!FSlateApplication::DrawWindowAndChildren() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1154]
UnrealEditor_Slate!FSlateApplication::PrivateDrawWindows() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1390]
UnrealEditor_Slate!FSlateApplication::DrawWindows() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1098]
UnrealEditor_Slate!FSlateApplication::TickAndDrawWidgets() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1684]
UnrealEditor_Slate!FSlateApplication::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1540]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5951]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll