UE 5.2 - Water Body - Hide/Show

Hello everyone I am fairly new to UE and learning a bit about BPs. Just following tutorials at this point.

I have a level where I need to allow a user to turn a WaterBodyCustom on/off in game.
I have found several tuts both here and elswhere on how to have option menus etc. but no luck on anything specific about waterbody object.

I think a hotkey and a menu option will be needed in the end. Various users.
I will have to make a FP and VR version of this all in the end. Right now only working on FP version.

Seems like a flip/flop would be the right way but I cant figure out how to select the waterbody since its not a mesh object seemingly.

Any help is appreciated.

When you are typing “code/BP” select the waterbody and right click in your BP, normaly you got some action related to the selected.
I think that should help you.

Does not seem to change anything, no context. If I select anything its just that specific operation/function. I cannot drag/drop the waterbody into the BP. Not sure how to select it.

If did find this thread but even so I do not understand how to select the waterbody from the scene. The tag method mentioned here does not seem to work either.

Like the original poster I want to simply hide/show it in game with a hotkey.

https://forums.unrealengine.com/t/how-to-hide-show-objects-by-widget/569772/20

Tough being new to all this. An absolute mountain to learn.

Got it, I guess I did not realize the waterbody could be converted to a blueprint so in doing that the solution is very simple