Hello.
So…i have this weird problem with my character. When i set physics type to simulated, in animation blue print, if i add a rigid body node, the mesh dissapears for that specific bones.
I have tried many things, and even for a fresh mesh, the behavior is the same.
I am pretty new with unreal, so i may do something wrong.
Can you guys help me solve this problem?
Here are the steps i am following for a fresh mesh:
I set the physics type to Simulated:
In animation blue print for the asset, i add the rigid body node:
In level editor, after this change, the mesh looks like is scaled down, like this:
Here is how the mesh looks without the rigid body node:
Do you guys have any idea of what can cause this issue? I am willing to try anything
Thanks!