Using UE 5.2
Tried to add Static Switch Parameters to Choose triplanar or object scale UV’s in Master material that uses Material Layers, passing the result to the “set material attributes” → “Custom UV 1”, then in a Material Layer, trying to “Get Material Attributes” → “Custom UV 1” and using this as the UV for texture sampling in Material Layer. I do not know why, but this does not work.
Master Material
Material Layer
Unpack MAOHR MatFunc