UE 5.2 not running native in Apple Silicon?

Recently installed UE 5.2 through source build and noticed it is still running via Intel. Can anyone confirm if it is still running only on Intel or is there a native version?

As far as I know, Unreal Engine supports both Intel and Arm architectures. You can build the engine for either architecture using the Unreal Engine source code. The compiled engine will run natively on the target architecture, whether it’s Intel or Arm.

1 Like

Just remembered I made this post. So I messed up on my first build and in Xcode I accidentally build using Mac (Rosetta) instead of the default Mac. So now it’s running well natively. But to be honest, I haven’t really noticed any difference in performance compared to the one running Intel.