Hey!
I’m packing my Unreal Engine 5.2 game for MacOS Universal and the local build is working great on my Apple Mac Mini M2.
I’m going through the Apple code signing process and I’m getting this error in the terminal after using the code sign command.
Command Entered:
Game.app/Contents | grep .dylib | xargs codesign -f -v -s “myDevID” --entitlements entitlements.plist --options runtime --timestamp
Returns:
entitlements.plist: cannot read entitlement data
My entitlement.plist is right in the game.app/Content folder and was copied from an article online and I even recreated a fresh plist in XCode, but I still get this error trying to code sign.
Any one else get past this issue?
Cheers,
Matt