UE 5.2 DLSS3 plugin overrides graphic adapter choice

Hello, I have PC with three graphic cards, usually I set r.GraphicsAdapter=0 in the DefaultEngine.ini to set specific graphic adapter. Nvidia DLSS plugin overrides this setting and always sets the third graphic card. Any advice how can I set the first graphic card with the DLSS?

workaround is running the editor or a game with the argument “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor.exe” -GraphicsAdapter=0

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