UE 5.2 Debugging VR application on Meta Quest Pro

Hello, I’ve been trying to debug a VR application running on a Meta Quest Pro to investigate some app crashes. I was able to set up the debugger using Android Studio following the instructions here. The setup was successful and I was able to set breakpoints to debug the application. However, I am unable to index the cpp code to step in and debug the area of interest.

How can I get this setup to be able to step through the CPP code and find the precise reason for the crashes?

For a little bit of context, the app crash happens when I try to make an HTTP request using FHttpModule.