LoginId:38c063f84cd19684143a9a9f1e57de7b
EpicAccountId:1f94c41e00ab41f79429324df835cec6
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000bc0b0560000
VCRUNTIME140
UnrealEditor_ImgMedia!FGenericImgMediaReader::ReadFrame() [D:\build++UE5\Sync\Engine\Plugins\Media\ImgMedia\Source\ImgMedia\Private\Readers\GenericImgMediaReader.cpp:182]
UnrealEditor_ImgMedia!FImgMediaLoaderWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Plugins\Media\ImgMedia\Source\ImgMedia\Private\Loader\ImgMediaLoaderWork.cpp:87]
UnrealEditor_ImgMedia!FImgMediaSchedulerThread::Run() [D:\build++UE5\Sync\Engine\Plugins\Media\ImgMedia\Source\ImgMedia\Private\Scheduler\ImgMediaSchedulerThread.cpp:89]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Since I imported a cloth skeletal mesh, engine crashes after a brief moment everytime I play showing the message above…
I have removed every recent assets and it still happens.
It works fine in the editor, but crashes only when I play or simulate. A few days before deadline and this happens… very frustrating
A help would be hugely appreciated!
Addtional information I have just noticed, it only crashes when I enter the specific part of the map where the problematic asset may exist. But I cannot specify which asset is crashing the game as I have already removed recently added assets. Is there any way to find corrupted actors?