UE 5.2 CitySample project can be packaged for VR?

Ok, so switching context to City Sample running on PC in VR preview…

What are you seeing when you try to launch VR preview?

If you make a new map in the CitySample project, does your VR pawn work in the new map?

I found this thread that mentions using the console command r.InstanceCulling.OcclusionCull 0