My intent is to hide a component in a blueprint while in editor, but not in game or in Game-Mode. Basically the inverse of “hidden in game” this is for a tool
alternatively can I query whether the editor is or is not in Game-Mode or preferably fire an event?
That is a conditionless visibility. that will set the visibility to on or off universally.
if you recall from my original post. my condition is state dependent. I’m am not try to arbitrarily set visibility, you may be a bit hung up on the visibility function aspect
I am trying to set visibility based on whether the view port is or is not in Game-mode or whether the game is running.
I want a component to display or not, in the editor ONLY under those conditions. Just like “hidden in game” except inverse.
That might take me a bit to figure out. how do I find the “Level Editor Subsystem” object reference. a plugin im missing? The function shows just fine.