Hi! Is there any blueprint or any way to create a function to emulate controller movement input? For example, i want to emulate forward movement for 1 second after launching player character vith velocity in input direction. Like QTE where computer is pressing buttons
Do you need emulate input or reactions to input?
For the first you should check UPlayerInput
(which iirc can be accessed from APlayerController), likely there should be the methods to inject custom input. But this can be tricky.
But if you only need a reactions, then, assuming you already have [input → reactions] implemented,… just call reaction functions directly from whatever you need?
I already trying another method for ability that neened this, still thank you!