UE 5.1 World Partition Landscape HLOD Build hung at 100%

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I have created a new Open World template map and imported HeightMap data for the Landscape which imports at about 5km x 5km. I applied the WorldGrid basic material to it and then tried to Build All which prompted the building of HLODs, the build has been going on for over 24 hours now and is at about 100MB of RAM usage in Task Manager now after initially taking up more resources. Is it just hung up on something? My system has the following specs: 32 GB ram, Ryzen 3600, RTX2060
Is anyone else seeing this or is this a known bug in Unreal Engine 5.1?
FWIW - I have yet to successfully build all with WP and HLODs, they always end up struck it seems with varying levels of completeness if I ‘stop’ the build process stuck at 100% in other tests I’ve done.

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