UE 5.1 VR crashes when using planar reflection

Hi SupportiveEntity, thank you for reaching out. I’ve tried with both HP Reverb G2 (WMR) and with Vive Pro (Trackers) and the same thing happens on both. However, one oddity I noticed, is that if I use WMR when emulating a headset in Windows, UE5 doesn’t crash. The planar reflections turn on/off correctly when moving into the trigger volume. Might be significant, especially since there is only one ‘eye’ in the emulation? I haven’t turned forward rendering off as it will require a recompile of the shaders which takes hours, same for mobile HDR - this is switched off in my config. If it’s critical to try deferred rendering to diagnose the issue, please let me know and I’ll give it a go (and wait around while it recompiles! :slight_smile: )