Hello, my issue is pretty straightforward. I have an actor, and its replication, and movement replication settings are set to true. When trying to spawn from the Game Mode blueprint, it spawns ok on the server, but not to any of the clients.
Hi, replicated actors should be spawned only on server. So instead of calling this multicast, just spawn actor and let it replicate to clients automatically.
(so in simple words just connect srvSpawnAsteroid to SpawnActor node and remove multiSpawnAsteroid)
By the way, you don’t need HasAutority switch in Game Mode, Game Mode exists only on server.