UE 5.1 SceneColor in SceneCapture2D not capturing opacity

This technique only works correctly on the Blueprint in the Content Drawer, but it doesn’t work if the object is staged. In presence of another post processing for the scene with another post process material, the background remains black. :expressionless:

There are no Layers in Unreal?
Having worked for years with Unity, this is done easily through Layers.
Unreal is really behind in this one.