UE 5.1: Meshes shaking away from the origin.

I have a pawn of an airplane. In the cockpit view (the camera is close to the meshes), as I move away from the origin (approximately after 5km) the objects and the camera start to shake. I know it’s a problem with floats precision. Shouldn’t it have been fixed with the introduction of doubles? What ways to fix this problem do I have? To temporarily fix it, I increased the scale of the plane.
Thanks a lot.

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