I’m having an issue in UE5.1 when packaging build the Client is still able to connect to the server on a different computer into the Lobby, however when they travel over to the Game Map I get this error. I’ve made sure to add all the needed maps (2 maps, menu and gamescene) into the included packaged maps in the project settings but still get this error. Here the log dump
LogNet: NMT_CloseReason: (Server Disconnect Reasons) ???
LogNet: - MissingLevelPackage
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: ???:7777, Name: IpConnection_2, Driver: GameNetDriver IpNetDriver_2, IsServer: NO, PC: BP_PlayerController_Default_C_1, Owner: BP_PlayerController_Default_C_1, UniqueId: NULL:Kompletti7-780A4FAB4684E608F0655EB31789F469
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: ???:7777 Name: IpConnection_2, Driver: GameNetDriver IpNetDriver_2, IsServer: NO, PC: BP_PlayerController_Default_C_1, Owner: BP_PlayerController_Default_C_1, UniqueId: NULL:Kompletti7-780A4FAB4684E608F0655EB31789F469, Channels: 10, Time: 2023.07.02-20.18.14
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ControlChannelClose, ErrorContext=“ControlChannelClose”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: ???:7777, Name: IpConnection_2, Driver: GameNetDriver IpNetDriver_2, IsServer: NO, PC: BP_PlayerController_Default_C_1, Owner: BP_PlayerController_Default_C_1, UniqueId: NULL:Kompletti7-780A4FAB4684E608F0655EB31789F469
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionLost, ErrorString = Your connection to the host has been lost., Driver = GameNetDriver IpNetDriver_2
LogNet: Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet: NetworkFailure: ConnectionLost, Error: ‘Your connection to the host has been lost.’
LogNet: Browse: /Game/Levels/Map_Menu?closed
LogNet: Connection failed; returning to Entry
LogLoad: LoadMap: /Game/Levels/Map_Menu?closed
LogWorld: BeginTearingDown for /Game/Levels/UEDPIE_0_Map_001_Voxel
LogNet: World NetDriver shutdown IpNetDriver_2 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_2 [GameNetDriver]
LogExit: GameNetDriver IpNetDriver_2 shut down
LogVoxel: Unloading world