UE 5.1 crashes if Shader model 6 is enabled

Just updated a project from 5.0.3 to 5.1 for using nanite on vegetation. Activated dx12 and sm6, keep getting crashes saying im out of memory (3080ti gpu with updated drivers). I’ve tried reducing the render resolution to 100x100px just for testing and im still getting the same error. I think something is wrong with sm6 since in 5.0.3 i was able to render in 4k with 200 screen percentage.

Btw i have a 3080ti, 32gb of ram and an intel i9 10900k, drivers are up to date