UE 5.1 - Anyone out there successfully pixel streamed from UE 5.1?

same issue here

  • My project is UE5.1.1, built on Linux (Ubuntu 20.04).
  • Tested locally and on AWS with the older pixel streaming cirrus webserver and the released docker image from pixelstreaminginfrastructure.
  • I do not have the Async Loading Screen Plugin downloaded or enabled.
  • The only Plugins i have enabled are Cesium for Unreal & PixelStreaming
  • And no dice, no mouse cursor in the web broswer client.
  • If i run the packaged game locally, the mouse cursor does display in the game engine client.