Has anyone out there successfully pixelstreamed a UE5.1 build? The builds we have from UE 5.1 pixelstream fine on localhost but refuse to load up as soon as we send them to the cloud. We successfully pixelstream all the time from UE5.0 builds.
Just looking for a data point on this. Perhaps this capability is disabled until UE5.1 becomes an official release.
Hi. Did anyone got UE5.1 working with pixel streaming yet? I just tried few days ago and I could not get the mouse cursor to work on UE5.1 pixel streaming.
I’ve got the same problem. I updated my Unreal application from UE 4.27 (where Pixel Streaming worked fine) to 5.1. And now I can’t even control the mouse cursor. I’m testing with the default 5.1 SWS and tried both LockedMouse and HoveringMouse.
The default UE 5.1 First Person Demo worked fine (but it doesn’t require cursor position detection). Did you figure something out?
Same problem here too, mouse input doesn’t seem to go through the pixel streaming. It worked well in 5.0, I’ve also tried the PixelStreaming sample project doesn’t seem to work neither.
I haven’t figured out what’s happening, I don’t know if the problem comes from a project setting or from the pixelstreaming 5.1 plugin or the web client.
If anybody have more infos or a fix i’l be glad to hear it !
@qVEmpire & @Tracy_HTech
Hi, i’ve had the same mouse input problem and i’ve been testing a view thing, for me the problem was coming from the “Async Loading Screen” plugin, disabling it fix the issue. I’ve put a comment on the market place page of the plugin, now waiting for a fix/response.